
Updated 2026-08-26
The VOIDLANDS isles aren't a dead backdrop: they breathe. In this update the entire fauna was remodeled in faceted low-poly, matching the world, and every animal got its own walk, run, attack and death animations. No more figures sliding across the ground: the animals move, react and have weight.
The predators bring the fight. The wolf is fast and hunts in packs at night, great for leather and meat, but dangerous if you're caught off guard. The bear sits at the top of the chain: high HP, it rears up and slams down, a big reward for anyone with the nerve (and a good weapon).


On the peaceful side are your food and everyday resources. Cow and pig give plentiful, reliable meat; the chicken drops in one hit and solves day-1 hunger; the sheep is the only source of wool, which you'll want for bows and beds. Knowing what to hunt at each stage changes how your run begins.

And the water is no longer decoration: there are now shoals that swim and leap at the surface. With the fishing rod you pull fish to eat, a calm food source away from predators. Each biome has its own mix of animals, so exploring is also deciding where your next meal comes from.
It all feeds the survival loop: hunt, cook, wear leather and come back stronger. The fauna is the living heart of the isles, and it's only going to grow.
Items in this update

Wolf
Fast predator that attacks at night. Drops meat and leather.
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Bear
Rears up and slams down. High HP and reward.
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Cow
Passive, rich in meat and leather.
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Sheep
Only source of wool, for bows and beds.
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Pig
Easy game and reliable early meat.
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Chicken
Small, one-hit game. Meat for day 1.
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Fish
Swims and leaps in the water. Fish with a rod.
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